2008 Karma Tontine - Midway Results
I know I haven’t been posting about it, but that doesn’t mean we haven’t all been working on our goals (right?).
Attention:
Click the cut below in order to see what your goals were at the start of the year
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Originally published at PatGames @ PopePat.com. You can comment here or there.
Equipment: none
Players: any
RULES
My Adventure is a storytelling game that is perfect for car trips, or telling stories around a campfire, or even just for two people relaxing on a porch swing. You get to make stuff up — anything! And then the other players get to make guesses as to why in the world you made up the stuff you did.
To begin, decide which player will be the first to go on an “Adventure.” That person is the Seasoned Adventurer and will be the one to make up the first story. Everyone else will be Junior Adventurers.
The Seasoned Adventurer gets to take a moment to decide what the “rules” of his adventure are. Perhaps he decides that the only rule of his adventure is that whatever happens, he will only encounter animals that start with the letter “B”. And so he might start off by saying the following:
“I just got back from an adventure! On My Adventure I saw a baboon playing a trumpet in a tree.”
The Junior Adventurers then get to follow in turn trying to go on the same sort of adventure that the Seasoned Adventurer went on. Player one might think that the rule is that an animal will play an instrument and he might, for example, say: “I went on a similar adventure! On My Adventure, I saw a giraffe playing a ukelele!”
In response, the Seasoned Adventurer would say: “That was a very nice adventure, but it was not quite the same as My Adventure.”
Now, it becomes the next Junior Adventurer’s turn. She might guess that the rule is that something must happen in a tree and say “I went on a similar adventure! On My Adventure, I saw a monkey jumping from tree to tree.”
The Seasoned Adventurer again tells the Junior Adventurer that their adventure is close, but not quite the same.
Once all Junior Adventurers have had one guess each, the Seasoned Adventurer must give another, DIFFERENT example of his adventure, using the same rule he did the first time. For example, he might this time say “I just went on another adventure. On My Adventure, I joined some beavers and made a dam in a river.”
This time, the Junior Adventurers have another clue. There are no instruments and no trees. Hopefully, the other players will guess it this time, but if they do not, the Seasoned Adventurer can make the example even easier by saying “I just went on another adventure. On My Adventure, I met a bear.”
Once one of the Junior Adventurers has figured out the rule, he should give an example that follows the rule but not say the rule out loud. He might say “I went on a similar adventure! On My Adventure, I rode a brontosaurus.” The Seasoned Adventurer would respond by saying something like “Yes! That is a very good adventure!”
Now, the other players get to continue trying to go on a similar adventure. If some of the players have trouble giving examples of similar adventures that follow the rule, the players who HAVE guessed it already can give further examples that blatantly give away the answer. That is quite okay to do! After all, the point is to eventually have everyone figure out the rule. Hopefully the Seasoned Adventurer will not have to spell the rule out to everyone, but if he does need to do so, try to start the next round with a simpler rule.
Continue playing the game by taking turns being the Seasoned Adventurer. Or, optionally, you can have the player who figures out the rule first be the Seasoned Adventurer for the next round.
Here are a few examples of “Easy” rules:
- All of the things encountered in the adventure can fly (birds, airplanes, bees…)
- All of the people/animals in the adventure make a noise or a sound.
- On the adventure, the storyteller always “smells” something.
- The last word of the adventure always rhymes with “house”.
And here are some examples of “Hard” rules:
- The adventure is exactly 4 words long (“On My Adventure, I traveled a long road” or “On My Adventure, I sailed across the ocean”
- The adventure is in alphabetical order (“On My Adventure, I ate bananas containing diamond earrings” or “On My Adventure, I asked Bing Crosby ‘Does everyone find god?”
VARIATIONS
- If two people find that they are getting good at the game, they might try going on simultaneous adventures. In this version, player one goes on HIS own adventure, and then player two goes on HER own adventure. Then, each player tries to go on the OTHER person’s adventure.
- If you have a particularly tough rule, you might consider giving two very different adventures that BOTH follow the same rule. That way, the guessers have a wider range of clues to go on for their initial guesses and it won’t be so nerve wracking to get going down the right path.
Ok, so if you provide software services, and you are competing to win a multimillion dollar contract with the company I work for, and you just got permission to come make a sales pitch to me and prove you have great customer service and a kick ass product.... well.... that does NOT give you permission send me a LinkedIn invitation! No no no!!!
Bad LinkedIn usage!
Bad!
Originally published at PatGames @ PopePat.com. You can comment here or there.
Recipe for live version of the videogame Katamari Damacy:
8 parts Silly Putty
1,000 parts Lego
150 parts random tiny doodads
125 parts random medium doodads
100 parts random large doodads
200 parts rubber bands
100 parts binder clips
20 parts bungie cords
10 parts industrial clamps
1 cd player playing Katamari soundtrack
Mix well. Serve in 1 large backyard.
"The Phone" begins each episode with two hidden cell phones ringing at opposite ends of a major city. Contestants who answer the phones will have five seconds to decide if they want to play along for a cash prize, and a guide on the other end of the line then gives contestants a mission to complete before time runs out.
***
Just wait for a couple copycat misanthropists to start leaving phones of their own and then leading people on deadly goose chases. Actually, that's a great idea for a movie...
When my wife's phone broke last week, I finally decided to do a few things all at once.
I now have:
* a phone with a color screen (and a camera)
* a text messaging plan
* T-Mobile Hot Spot upgrade (unlimited WiFi at home and around town)
* VOIP (unlimited calling at any HotSpot, especially at home)
* a wireless network at home (required for HotSpot)
* a PC laptop that actually works anywhere in my house
* internet for my Mac as well (I used to have to switch the DSL between the PC and Mac)
* VPN into work (don't know what the hell I did that for, but it's too late... they know I have it now)
Thus firmly catapulting myself into 2004.
I look forward to the glorious futures of 2005 and beyond once I (someday) get an iPod and iPhone.
When the brain hurts from trying to figure something out... you have to ask the group mind.
Please tell me: When I become a member of an LJ group, do the members of that group see my Friends-Locked entries? I know they shouldn't be able to, but I gotta ask anyway in case someone knows for sure.
I'm on the last couple chapters of Book 7.
(Yeah, I read slowly. )
In general, I can take or leave the Potter books. Love the movies, but the novels themselves have not been page turners per se.
And then I get to the end of the story where Harry has to do what has to be done.
And I just CANNOT find the right time to do it! I am *rather* impressed with how she is crafting the end of this book. Everytime I sit down to finish it I keep thinking "No. This is not the right time or place. The ending to this book deserves the right time and place. A good couple hours with no distractions.
JK certainly learned how to turn a good chapter at some point during her 7 novels. Maybe this weekend...